![]() ![]() Most mods i call "stalker +" (Like Misery, Call of Chernobyl, Lost Alpha, Dead Air, Anomaly, Road to the North.) will use CoP as it's the most recent engine even if they use map levels of previous games, so for those mods, only CoP is needed (even nothing with Anomaly, though it's better to get the game for copyright issues.). CoP is a sequel and won't interfere with SoC and CS stories, however, there are a lot of "Easter eggs" (like the Oasis, the Monolith renegade Strider.), it's more a standalone, and the main story happens after SoC events. Furthermore, i would also even advise to use "complete overhaul" mods that will enhance greatly vanilla games (SoC can hurt your eyes without a gfx mod^^, but it's really worth it).īest is to start with SoC which will set the main plot, CS is a prequel, but strongly rely on SoC, if you don't know Strelok's whole story, you won't understand the whole CS timeline (but you can still play it and understand the main plot without SoC, it's still much better to have played SoC before). Wonderful idea, i advise you to play vanilla before mods, because the main story is so surprising and well written. I will keep an eye out when picking mods to not influence the quests. ![]() But I would like to experience the story and stick to the main quest line. Originally posted by Kgr-BCartman:Okay, thanks for the tip. ![]()
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